Category Archives: games

Mathematics in Games, Part 3: Junior Arithmancer

In the past two months’ blog posts I’ve talked some about mathematics in games.  December‘s focused on the importance of embedding the mathematics in the game world rather than pulling the player out of the game to solve math problems … Continue reading

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Mathematics in Games, Part 2: A Beauty Cold and Austere

Last month I wrote a post on the importance of context when teaching and learning mathematics, especially as it applies to games.  My primary point was that the mathematics needs to be embedded in the gaming experience in order for … Continue reading

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Mathematics in Games, Part 1

When my wife and I were buying our first house many years ago our real estate agent Rita quickly found out that I was a math professor.  She gave a response I have heard frequently over the years: “I’m not … Continue reading

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Minimum Number of Wagons to Connect Every City in Ticket to Ride – Europe

How many wagons would you need to create a route network in the board game Ticket to Ride – Europe so that every city is connected to every other city through the network?  If you could do this you could potentially … Continue reading

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Mathematics through Narrative: A Beauty Cold and Austere

Earlier this year I spent some time (well, a lot of time) writing a mathematical computer game.  It’s called A Beauty Cold and Austere (ABCA), and it’s text-based; there are no graphics and no symbolic manipulation (e.g., no solving of … Continue reading

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